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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

71 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneStringTrack.h"
#include "MovieSceneCommonHelpers.h"
#include "Sections/MovieSceneStringSection.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneStringTrack)
#define LOCTEXT_NAMESPACE "MovieSceneStringTrack"
/* UMovieSceneTrack interface
*****************************************************************************/
void UMovieSceneStringTrack::AddSection(UMovieSceneSection& Section)
{
Sections.Add(&Section);
}
bool UMovieSceneStringTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneStringSection::StaticClass();
}
UMovieSceneSection* UMovieSceneStringTrack::CreateNewSection()
{
return NewObject<UMovieSceneStringSection>(this, NAME_None, RF_Transactional);
}
const TArray<UMovieSceneSection*>& UMovieSceneStringTrack::GetAllSections() const
{
return Sections;
}
bool UMovieSceneStringTrack::HasSection(const UMovieSceneSection& Section) const
{
return Sections.Contains(&Section);
}
bool UMovieSceneStringTrack::IsEmpty() const
{
return (Sections.Num() == 0);
}
void UMovieSceneStringTrack::RemoveAllAnimationData()
{
Sections.Empty();
}
void UMovieSceneStringTrack::RemoveSection(UMovieSceneSection& Section)
{
Sections.Remove(&Section);
}
void UMovieSceneStringTrack::RemoveSectionAt(int32 SectionIndex)
{
Sections.RemoveAt(SectionIndex);
}
#undef LOCTEXT_NAMESPACE