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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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606 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HitProxies.h"
#include "UObject/WeakObjectPtr.h"
#include "Tracks/MovieScene3DTransformTrack.h"
class UMovieSceneTrack;
struct HMovieSceneKeyProxy : public HHitProxy
{
DECLARE_HIT_PROXY( MOVIESCENETRACKS_API );
/** The track that contains the section */
TWeakObjectPtr<UMovieSceneTrack> MovieSceneTrack;
/** The trajectory key data */
FTrajectoryKey Key;
MOVIESCENETRACKS_API HMovieSceneKeyProxy(class UMovieSceneTrack* InTrack, const FTrajectoryKey& InKey);
virtual EMouseCursor::Type GetMouseCursor() override;
};