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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneSkeletalAnimationRootHitProxy.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
648 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HitProxies.h"
#include "UObject/WeakObjectPtr.h"
class UMovieSceneSkeletalAnimationSection;
class USkeletalMeshComponent;
struct HMovieSceneSkeletalAnimationRootHitProxy : public HHitProxy
{
DECLARE_HIT_PROXY( MOVIESCENETRACKS_API );
TWeakObjectPtr<UMovieSceneSkeletalAnimationSection> AnimSection;
TWeakObjectPtr<USkeletalMeshComponent> SkelMeshComp;
MOVIESCENETRACKS_API HMovieSceneSkeletalAnimationRootHitProxy(UMovieSceneSkeletalAnimationSection* InSection, USkeletalMeshComponent* InSkelMeshComp);
virtual EMouseCursor::Type GetMouseCursor() override;
};