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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneHierarchicalBiasSystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
909 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneHierarchicalBiasSystem.generated.h"
class UObject;
class UMovieSceneEntitySystemLinker;
class UMovieSceneEntityGroupingSystem;
UCLASS()
class UMovieSceneHierarchicalBiasSystem : public UMovieSceneEntityInstantiatorSystem
{
public:
GENERATED_BODY()
UMovieSceneHierarchicalBiasSystem(const FObjectInitializer& ObjInit);
private:
virtual bool IsRelevantImpl(UMovieSceneEntitySystemLinker* InLinker) const override;
virtual void OnLink() override;
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
UPROPERTY()
TObjectPtr<UMovieSceneEntityGroupingSystem> GroupingSystem;
};