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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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465 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MovieSceneFadeTrackTests.generated.h"
class APlayerCameraManager;
UCLASS()
class UMovieSceneFadeTrackTestLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Sequencer Tests")
static float GetManualFadeAmount(APlayerCameraManager* PlayerCameraManager);
};