30 lines
692 B
C++
30 lines
692 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MovieSceneTrack.h"
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#include "Tracks/MovieScenePropertyTrack.h"
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#include "MovieSceneObjectPropertyTrack.generated.h"
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UCLASS(MinimalAPI)
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class UMovieSceneObjectPropertyTrack : public UMovieScenePropertyTrack
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{
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public:
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GENERATED_BODY()
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UPROPERTY()
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TObjectPtr<UClass> PropertyClass;
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#if WITH_EDITORONLY_DATA
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UPROPERTY()
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bool bClassProperty = false;
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#endif
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UMovieSceneObjectPropertyTrack(const FObjectInitializer& ObjInit);
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/*~ UMovieSceneTrack interface */
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virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
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virtual UMovieSceneSection* CreateNewSection() override;
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};
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