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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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637 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "MovieSceneTransformTrack.generated.h"
struct FMovieSceneInterrogationKey;
/**
* Handles manipulation of 3D transform properties in a movie scene
*/
UCLASS(MinimalAPI)
class UMovieSceneTransformTrack
: public UMovieScenePropertyTrack
{
GENERATED_UCLASS_BODY()
public:
// UMovieSceneTrack interface
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
};