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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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522 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
#include "CoreMinimal.h"
#endif
#include "NavAreas/NavArea.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "NavArea_Obstacle.generated.h"
class UObject;
/** In general represents a high cost area, that shouldn't be traversed by anyone unless no other path exist.*/
UCLASS(Config = Engine, MinimalAPI)
class UNavArea_Obstacle : public UNavArea
{
GENERATED_UCLASS_BODY()
};