23 lines
454 B
C++
23 lines
454 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "PacketHandlerProfileConfig.generated.h"
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/**
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* PacketHandler Configuration Profiles based on each NetDriver
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*/
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UCLASS(config=Engine, PerObjectConfig)
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class UPacketHandlerProfileConfig : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(config)
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TArray<FString> Components;
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};
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