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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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832 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MaterialCacheRenderer.h"
#include "RendererInterface.h"
static constexpr uint32 ABufferPageIndexNotProduced = UINT32_MAX;
struct FMaterialCachePendingPageEntry
{
/** Page to be produced */
FMaterialCachePageEntry Page;
/** Lazy allocated A-Buffer index */
uint32 ABufferPageIndex = ABufferPageIndexNotProduced;
};
struct FMaterialCachePendingEntry
{
/** General setup for the page */
FMaterialCacheSetup Setup;
/** All pages pending producing */
TArray<FMaterialCachePendingPageEntry, SceneRenderingAllocator> Pages;
};
struct FMaterialCachePendingTagBucket
{
/** Tag being rendered */
FMaterialCacheTagLayout TagLayout;
/** All entries for the given tag */
TArray<FMaterialCachePendingEntry, SceneRenderingAllocator> PendingEntries;
};