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UnrealEngine/Engine/Source/Runtime/Renderer/Internal/PathTracingResources.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
563 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FRDGTexture;
struct FPathTracingResources
{
FRDGTexture* DenoisedRadiance = nullptr;
FRDGTexture* Radiance = nullptr;
FRDGTexture* Albedo = nullptr;
FRDGTexture* Normal = nullptr;
FRDGTexture* Variance = nullptr;
bool bPostProcessEnabled = false;
};
struct FPathTracingRealtimeDenoiserResources
{
FRDGTexture* DiffuseColor = nullptr;
FRDGTexture* SpecularColor = nullptr;
FRDGTexture* Roughness = nullptr;
FRDGTexture* Normal = nullptr;
FRDGTexture* LinearDepth = nullptr;
};