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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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830 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HairStrandsComposition.h: Hair strands pixel composition implementation.
=============================================================================*/
#pragma once
#include "Containers/ContainersFwd.h"
#include "RenderGraphFwd.h"
class FViewInfo;
void RenderHairComposition(
FRDGBuilder& GraphBuilder,
const FViewInfo& View,
FRDGTextureRef SceneColorTexture,
FRDGTextureRef SceneDepthTexture,
FRDGTextureRef VelocityTexture);
void RenderHairComposition(
FRDGBuilder& GraphBuilder,
const TArray<FViewInfo>& Views,
FRDGTextureRef SceneColorTexture,
FRDGTextureRef SceneDepthTexture,
FRDGTextureRef VelocityTexture,
struct FTranslucencyPassResourcesMap& TranslucencyResourceMap);