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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateStreamDefinitions.h"
class IStateStreamDebugRenderer;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Interface used by StateStreamManagerImpl. This is RT only. Should not be visible/used by GT
// Documentation in StateStreamManagerImpl
class IStateStream
{
public:
virtual void Game_BeginTick() = 0;
virtual void Game_EndTick(StateStreamTime AbsoluteTime) = 0;
virtual void Game_Exit() = 0;
virtual void* Game_GetVoidPointer() = 0;
virtual void Render_Update(StateStreamTime AbsoluteTime) = 0;
virtual void Render_PostUpdate() = 0;
virtual void Render_Exit() = 0;
virtual void Render_GarbageCollect() = 0;
virtual uint32 GetId() = 0;
virtual const TCHAR* GetDebugName() { return TEXT("Unknown"); }
virtual void DebugRender(IStateStreamDebugRenderer& Renderer) {}
virtual ~IStateStream() {}
};
////////////////////////////////////////////////////////////////////////////////////////////////////