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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

74 lines
2.7 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <MaterialXGenShader/Nodes/HwViewDirectionNode.h>
#include <MaterialXGenShader/Shader.h>
MATERIALX_NAMESPACE_BEGIN
ShaderNodeImplPtr HwViewDirectionNode::create()
{
return std::make_shared<HwViewDirectionNode>();
}
void HwViewDirectionNode::createVariables(const ShaderNode& node, GenContext&, Shader& shader) const
{
ShaderStage& vs = shader.getStage(Stage::VERTEX);
ShaderStage& ps = shader.getStage(Stage::PIXEL);
addStageInput(HW::VERTEX_INPUTS, Type::VECTOR3, HW::T_IN_POSITION, vs);
const ShaderInput* spaceInput = node.getInput(SPACE);
const int space = spaceInput ? spaceInput->getValue()->asA<int>() : OBJECT_SPACE;
addStageUniform(HW::PRIVATE_UNIFORMS, Type::VECTOR3, HW::T_VIEW_POSITION, ps);
addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_POSITION_WORLD, vs, ps);
if (space == OBJECT_SPACE || space == MODEL_SPACE)
{
addStageUniform(HW::PRIVATE_UNIFORMS, Type::MATRIX44, HW::T_WORLD_INVERSE_TRANSPOSE_MATRIX, ps);
}
}
void HwViewDirectionNode::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
{
const HwShaderGenerator& shadergen = static_cast<const HwShaderGenerator&>(context.getShaderGenerator());
const ShaderInput* spaceInput = node.getInput(SPACE);
const int space = spaceInput ? spaceInput->getValue()->asA<int>() : OBJECT_SPACE;
DEFINE_SHADER_STAGE(stage, Stage::VERTEX)
{
VariableBlock& vertexData = stage.getOutputBlock(HW::VERTEX_DATA);
const string prefix = shadergen.getVertexDataPrefix(vertexData);
ShaderPort* position = vertexData[HW::T_POSITION_WORLD];
if (!position->isEmitted())
{
position->setEmitted();
shadergen.emitLine(prefix + position->getVariable() + " = hPositionWorld.xyz", stage);
}
}
DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
{
VariableBlock& vertexData = stage.getInputBlock(HW::VERTEX_DATA);
const string prefix = shadergen.getVertexDataPrefix(vertexData);
shadergen.emitLineBegin(stage);
shadergen.emitOutput(node.getOutput(), true, false, context, stage);
ShaderPort* position = vertexData[HW::T_POSITION_WORLD];
if (space == WORLD_SPACE)
{
shadergen.emitString(" = normalize(" + prefix + position->getVariable() + " - " + HW::T_VIEW_POSITION + ")", stage);
}
else
{
shadergen.emitString(" = normalize((" + HW::T_WORLD_INVERSE_TRANSPOSE_MATRIX + " * vec4(" + prefix + position->getVariable() + " - " + HW::T_VIEW_POSITION + ", 0.0)).xyz)", stage);
}
shadergen.emitLineEnd(stage);
}
}
MATERIALX_NAMESPACE_END