Files
UnrealEngine/Engine/Source/ThirdParty/libjpeg-turbo/LibJpegTurbo.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class LibJpegTurbo : ModuleRules
{
protected readonly string Version = "3.0.0";
protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); }
protected string LibraryPath { get => Path.Combine(VersionPath, "lib"); }
public LibJpegTurbo(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include"));
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
string ArchDir = (Target.Architecture == UnrealArch.Arm64) ? "arm64" : "";
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", ArchDir, "Release", "turbojpeg-static.lib"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Unix", Target.Architecture.LinuxName, "Release", "libturbojpeg.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", "Release", "libturbojpeg.a"));
}
}
}