Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserUncooked/Private/GetChooserContextParametersNode.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

70 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ChooserSignature.h"
#include "EdGraph/EdGraphNode.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "GetChooserContextParametersNode.generated.h"
//----------------------------------------------------------------------------------------------
// UK2Node_GetChooserContextParameters
// exposes pins from a chooser context, based on a Chooser Signature
UCLASS(MinimalAPI)
class UK2Node_GetChooserContextParameters : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UObject Interface
virtual void BeginDestroy() override;
virtual void PostEditUndo() override;
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostLoad() override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface.
//~ Begin UK2Node Interface.
virtual bool IsNodePure() const override { return true; }
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual void PostReconstructNode() override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual void PreloadRequiredAssets() override;
virtual void DestroyNode() override;
//~ End UK2Node Interface.
private:
void ChooserSignatureChanged();
void UnregisterCallback();
UChooserSignature* CurrentCallbackObject = nullptr;
UPROPERTY(EditAnywhere, Category = "ChooserSignature")
TObjectPtr<UChooserSignature> ChooserSignature;
/** Tooltip text for this node. */
FText NodeTooltip;
};