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UnrealEngine/Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/GEO/GEO.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

14 lines
500 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include <string>
namespace ChaosFlesh
{
#if WITH_EDITOR
bool CHAOSFLESHENGINE_API ReadGEO(const std::string& filename, TMap<FString, int32>& IntVars, TMap<FString, TArray<int32>>& IntVectorVars, TMap<FString, TArray<float>>& FloatVectorVars, TMap<FString, TPair<TArray<std::string>, TArray<int32>>>& IndexedStringVars, std::ostream* errorStream=nullptr);
#endif // WITH_EDITOR
} // namespace ChaosFlesh