14 lines
500 B
C++
14 lines
500 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include <string>
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namespace ChaosFlesh
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{
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#if WITH_EDITOR
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bool CHAOSFLESHENGINE_API ReadGEO(const std::string& filename, TMap<FString, int32>& IntVars, TMap<FString, TArray<int32>>& IntVectorVars, TMap<FString, TArray<float>>& FloatVectorVars, TMap<FString, TPair<TArray<std::string>, TArray<int32>>>& IndexedStringVars, std::ostream* errorStream=nullptr);
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#endif // WITH_EDITOR
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} // namespace ChaosFlesh
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