Files
UnrealEngine/Engine/Plugins/Experimental/ChaosRigidAsset/Source/ChaosRigidAssetNodes/ChaosRigidAssetNodes.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
608 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosRigidAssetNodes : ModuleRules
{
public ChaosRigidAssetNodes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"DataflowCore",
"DataflowEngine",
"ChaosRigidAssetEngine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
SetupModulePhysicsSupport(Target);
bAllowUETypesInNamespaces = true;
}
}