20 lines
475 B
C++
20 lines
475 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChaosRigidAssetNodesModule.h"
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#include "ShapeElemNodes.h"
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#include "PhysicsAssetDataflowNodes.h"
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IMPLEMENT_MODULE(FChaosRigidAssetNodesModule, ChaosRigidAssetNodes);
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void FChaosRigidAssetNodesModule::StartupModule()
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{
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UE::Dataflow::RegisterPhysicsAssetTerminalNode();
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UE::Dataflow::RegisterPhysicsAssetNodes();
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UE::Dataflow::RegisterShapeNodes();
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}
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void FChaosRigidAssetNodesModule::ShutdownModule()
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{
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}
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