Files
UnrealEngine/Engine/Plugins/Experimental/ChaosRigidAsset/Source/ChaosRigidAssetNodes/Private/ChaosRigidAssetNodesModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
475 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosRigidAssetNodesModule.h"
#include "ShapeElemNodes.h"
#include "PhysicsAssetDataflowNodes.h"
IMPLEMENT_MODULE(FChaosRigidAssetNodesModule, ChaosRigidAssetNodes);
void FChaosRigidAssetNodesModule::StartupModule()
{
UE::Dataflow::RegisterPhysicsAssetTerminalNode();
UE::Dataflow::RegisterPhysicsAssetNodes();
UE::Dataflow::RegisterShapeNodes();
}
void FChaosRigidAssetNodesModule::ShutdownModule()
{
}