32 lines
660 B
C#
32 lines
660 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MutableDataflowEditor : ModuleRules
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{
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public MutableDataflowEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add(ModuleDirectory + "/Private");
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"CustomizableObject",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"DataflowCore",
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"DataflowEditor",
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"DataflowEngine",
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"DataflowNodes",
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});
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}
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}
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}
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