Files
UnrealEngine/Engine/Plugins/Marketplace/AsyncBlueprints/Source/AsyncBlueprintsExtensionUncooked/AsyncBlueprintsExtensionUncooked.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
912 B
C#
Executable File

// Copyright (c) 2023 Semyon Gritsenko
using System;
using System.IO;
using UnrealBuildTool;
public class AsyncBlueprintsExtensionUncooked : ModuleRules
{
public AsyncBlueprintsExtensionUncooked(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange
(
new string[]
{
Path.Combine(ModuleDirectory, "Public")
}
);
PrivateIncludePaths.AddRange
(
new string[]
{
Path.Combine(ModuleDirectory, "Private"),
Path.Combine(PluginDirectory, "Source", "AsyncBlueprintsExtension", "Private")
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"BlueprintGraph",
"Projects",
"AsyncBlueprintsExtension"
}
);
}
}