Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanCalibrationProcessing/Source/MetaHumanCalibrationGenerator/MetaHumanCalibrationGenerator.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetaHumanCalibrationGenerator : ModuleRules
{
public MetaHumanCalibrationGenerator(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "MHCalibGenerator";
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"CaptureDataCore"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"MetaHumanCalibrationLib",
"MetaHumanCalibrationCore",
"CaptureDataEditor",
"CaptureDataUtils",
"SlateCore",
"Slate",
"ImageWrapper",
"ImgMedia",
"ImageCore",
"CaptureUtils",
"MetaHumanImageViewer",
"SequencerWidgets",
"Projects",
"InputCore",
"OutputLog",
"Json",
"JsonUtilities",
"WorkspaceMenuStructure",
"SettingsEditor",
"OpenCVHelper",
"OpenCV"
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"ToolMenus",
"ToolWidgets",
"ContentBrowser",
"UnrealEd"
});
}
}
}