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UnrealEngine/Engine/Plugins/Mutable/Source/CustomizableObject/Internal/MuCO/BoneNames.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
469 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Skeleton.h"
class UModelResources;
class FBoneNames
{
public:
CUSTOMIZABLEOBJECT_API FBoneNames(const UModelResources& ModelResources);
UE::Mutable::Private::FBoneName* Find(const FName& BoneName);
UE::Mutable::Private::FBoneName FindOrAdd(const FName& BoneName);
private:
TMap<FString, UE::Mutable::Private::FBoneName> BoneNamesMap;
FCriticalSection CriticalSection;
};