31 lines
696 B
C++
31 lines
696 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BlobHelperService.h"
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#include "Model/Mix/MixUpdateCycle.h"
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#include <vector>
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#include <unordered_map>
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#define UE_API TEXTUREGRAPHENGINE_API
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class UModelObject;
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typedef std::shared_ptr<class Job> JobPtr;
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typedef std::weak_ptr<class Job> JobPtrW;
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class UMixInterface;
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class MinMaxService : public BlobHelperService
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{
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public:
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UE_API MinMaxService();
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UE_API virtual ~MinMaxService() override;
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UE_API virtual AsyncJobResultPtr Tick() override;
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};
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typedef std::shared_ptr<MinMaxService> MinMaxServicePtr;
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typedef std::weak_ptr<MinMaxService> MinMaxServicePtrW;
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#undef UE_API
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