Files
UnrealEngine/Engine/Shaders/Shared/MaterialCacheDefinitions.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

56 lines
892 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#ifdef __cplusplus
#include "HLSLTypeAliases.h"
namespace UE::HLSL
{
#endif
struct FMaterialCacheTagEntry
{
uint2 PackedUniform;
};
struct FMaterialCacheBinData
{
// DW0
uint3 ABufferPhysicalPosition;
uint PrimitiveData;
// DW4
float4 UVMinAndThreadAdvance;
// DW8
float4 UVMinAndInvSize;
// DW12
uint4 Pad16;
};
struct FMaterialCachePageWriteData
{
// DW0
uint3 ABufferPhysicalPosition;
uint Pad;
// DW4
uint2 VTPhysicalPosition;
uint Pad2;
};
#ifdef __cplusplus
enum EMaterialCacheFlag
{
MatCache_None = 0u,
MatCache_DefaultBottomLayer = 1u << 0u,
};
#else // __cplusplus
// HLSL Cross-Compiler Workaround
#define EMaterialCacheFlag uint
static uint MatCache_None = 0u;
static uint MatCache_DefaultBottomLayer = 1u << 0u;
#endif // __cplusplus
#ifdef __cplusplus
} // namespace UE::HLSL
#endif