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UnrealEngine/Engine/Shaders/Shared/RenderCurveDefinitions.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// Number of curves per cluster
#define RENDERCURVE_CURVE_PER_CLUSTER 64u
// Primitive data size
#define RENDERCURVE_PRIMITIVE_DATA_STRIDE_IN_BYTES 16