Files
UnrealEngine/Engine/Source/Developer/AutomationDriver/Private/AutomationDriverLogging.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IApplicationElement;
class IElementLocator;
DECLARE_LOG_CATEGORY_EXTERN(LogAutomationDriver, Error, All);
class FAutomationDriverLogging
{
public:
static void TooManyElementsFound(const TArray<TSharedRef<IApplicationElement>>& Elements);
static void CannotFindElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementNotVisible(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementNotInteractable(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void ElementHasNoWindow(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void CannotClickUnhoveredElement(const TSharedPtr<IElementLocator, ESPMode::ThreadSafe>& ElementLocator);
static void CannotExecuteMultipleActionSequencesInParallel();
static void CannotUnpinActionSequenceIfNotPinned();
static void CannotUnpinActionSequenceIfExecuting();
};