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UnrealEngine/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IMaterialBakingAdapter.h"
#define UE_API MESHMERGEUTILITIES_API
class UStaticMeshComponent;
class UStaticMesh;
/** Adapter which takes a Static Mesh Component instance to use for material baking (does not allow for changes to the underlying asset itself) */
class FStaticMeshComponentAdapter : public IMaterialBakingAdapter
{
public:
UE_API FStaticMeshComponentAdapter(UStaticMeshComponent* InStaticMeshComponent);
/** Begin IMaterialBakingAdapter overrides */
UE_API virtual int32 GetNumberOfLODs() const override;
UE_API virtual void RetrieveRawMeshData(int32 LODIndex, FMeshDescription& InOutRawMesh, bool bPropogateMeshData) const override;
UE_API virtual void RetrieveMeshSections(int32 LODIndex, TArray<FSectionInfo>& InOutSectionInfo) const override;
UE_API virtual int32 GetMaterialIndex(int32 LODIndex, int32 SectionIndex) const override;
UE_API virtual void ApplySettings(int32 LODIndex, FMeshData& InOutMeshData) const override;
UE_API virtual UPackage* GetOuter() const override;
UE_API virtual FString GetBaseName() const override;
UE_API virtual FName GetMaterialSlotName(int32 MaterialIndex) const override;
UE_API virtual FName GetImportedMaterialSlotName(int32 MaterialIndex) const override;
UE_API virtual void SetMaterial(int32 MaterialIndex, UMaterialInterface* Material) override;
UE_API virtual void RemapMaterialIndex(int32 LODIndex, int32 SectionIndex, int32 NewMaterialIndex) override;
UE_API virtual int32 AddMaterial(UMaterialInterface* Material) override;
UE_API virtual int32 AddMaterial(UMaterialInterface* Material, const FName& SlotName, const FName& ImportedSlotName) override;
UE_API virtual void UpdateUVChannelData() override;
UE_API virtual bool IsAsset() const override;
UE_API virtual int32 LightmapUVIndex() const override;
UE_API virtual FBoxSphereBounds GetBounds() const override;
/** End IMaterialBakingAdapter overrides */
protected:
UStaticMeshComponent* StaticMeshComponent;
UStaticMesh* StaticMesh;
int32 NumLODs;
};
#undef UE_API