Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/PropertyAccessAnimBlueprintBinding.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
513 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyAccessBlueprintBinding.h"
#include "Templates/SharedPointer.h"
class FExtender;
class FPropertyAccessAnimBlueprintBinding : public IPropertyAccessBlueprintBinding
{
public:
// IPropertyAccessBlueprintBinding interface
virtual bool CanBindToContext(const FContext& InContext) const override;
virtual TSharedPtr<FExtender> MakeBindingMenuExtender(const FContext& InContext, const FBindingMenuArgs& InArgs) const override;
};