37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#define UE_API SCENEDEPTHPICKERMODE_API
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DECLARE_DELEGATE_OneParam( FOnSceneDepthLocationSelected, FVector );
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/**
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* Scene depth picker mode module
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*/
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class FSceneDepthPickerModeModule : public IModuleInterface
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{
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public:
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// IModuleInterface
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UE_API virtual void StartupModule() override;
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UE_API virtual void ShutdownModule() override;
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// End of IModuleInterface
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/**
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* Enter scene depth picking mode (note: will cancel any current scene depth picking)
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* @param InOnDepthSelected Delegate to call when user has selected a location to sample the scene depth
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*/
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UE_API void BeginSceneDepthPickingMode(FOnSceneDepthLocationSelected InOnSceneDepthLocationSelected);
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/** Exit scene depth picking mode */
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UE_API void EndSceneDepthPickingMode();
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/** @return Whether or not scene depth picking mode is currently active */
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UE_API bool IsInSceneDepthPickingMode() const;
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};
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#undef UE_API
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