Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/PlayLevel.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

15 lines
415 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/Array.h"
class UBlueprint;
class ULevelEditorPlaySettings;
struct FInternalPlayLevelUtils
{
static int32 ResolveDirtyBlueprints(const bool bPromptForCompile, TArray<UBlueprint*>& ErroredBlueprints, const bool bForceLevelScriptRecompile = true);
};
DECLARE_LOG_CATEGORY_EXTERN(LogPlayLevel, Log, All);