37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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using UnrealBuildBase;
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namespace UnrealBuildTool.Tests.TestUtilities
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{
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internal class TestToolChain : UEToolChain
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{
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public TestToolChain(ILogger inLogger) : base(inLogger)
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{
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}
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public override FileItem? LinkFiles(LinkEnvironment linkEnvironment, bool bBuildImportLibraryOnly, IActionGraphBuilder graph)
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{
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return null;
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}
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protected override CPPOutput CompileCPPFiles(CppCompileEnvironment compileEnvironment, IEnumerable<FileItem> inputFiles, DirectoryReference outputDir, string moduleName, IActionGraphBuilder graph)
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{
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return null!;
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}
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protected override CPPOutput CompileISPCFiles(CppCompileEnvironment compileEnvironment, IEnumerable<FileItem> inputFiles, DirectoryReference outputDir, IActionGraphBuilder graph)
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{
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return null!;
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}
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protected override CPPOutput GenerateISPCHeaders(CppCompileEnvironment compileEnvironment, IEnumerable<FileItem> inputFiles, DirectoryReference outputDir, IActionGraphBuilder graph)
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{
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return null!;
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}
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}
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}
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