Files
UnrealEngine/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingManager.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
588 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "AI/NavigationSystemBase.h"
#include "PathFollowingManager.generated.h"
class AController;
UCLASS(MinimalAPI)
class UPathFollowingManager : public UObject, public IPathFollowingManagerInterface
{
GENERATED_BODY()
public:
AIMODULE_API UPathFollowingManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
static AIMODULE_API void StopMovement(const AController& Controller);
static AIMODULE_API bool IsFollowingAPath(const AController& Controller);
};