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UnrealEngine/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimationCustomVersion.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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416 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationCustomVersion.h"
#include "Serialization/CustomVersion.h"
const FGuid FAnimationCustomVersion::GUID(0x2EB5FDBD, 0x01AC4D10, 0x8136F38F, 0x3393A5DA);
// Register the custom version with core
FCustomVersionRegistration GRegisterAnimationCustomVersion(FAnimationCustomVersion::GUID, FAnimationCustomVersion::LatestVersion, TEXT("AnimGraphVer"));