Files
UnrealEngine/Engine/Source/Runtime/AssetRegistry/AssetRegistry.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
701 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetRegistry : ModuleRules
{
public AssetRegistry(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TraceLog",
"ApplicationCore",
"Projects",
"TelemetryUtils",
"PakFile"
}
);
if (Target.bBuildEditor == true)
{
PrivateIncludePathModuleNames.AddRange(new string[] { "DirectoryWatcher", "TargetPlatform" });
DynamicallyLoadedModuleNames.AddRange(new string[] { "DirectoryWatcher", "TargetPlatform" });
}
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}