Files
UnrealEngine/Engine/Source/Runtime/AutomationWorker/Private/AutomationAnalyticParams.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
600 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
namespace EAutomationEventName
{
enum Type
{
FPSCapture,
AutomationTestResults,
NUM_ENGINE_EVENT_NAMES
};
}
namespace EAutomationAnalyticParam
{
enum Type
{
MapName,
TimeStamp,
Platform,
Spec,
CL,
FPS,
BuildConfiguration,
AverageFrameTime,
AverageGameThreadTime,
AverageRenderThreadTime,
AverageGPUTime,
PercentOfFramesAtLeast30FPS,
PercentOfFramesAtLeast60FPS,
TestName,
BeautifiedName,
ExecutionCount,
IsSuccess,
Duration,
ErrorCount,
WarningCount,
NUM_ENGINE_PARAMS
};
}