Files
UnrealEngine/Engine/Source/Runtime/ClientPilot/Public/ClientPilotComponent.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
531 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboardManager.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "ClientPilotComponent.generated.h"
class UClientPilotBlackboard;
UCLASS(MinimalAPI)
class UClientPilotComponent : public UObject
{
GENERATED_BODY()
public:
CLIENTPILOT_API UClientPilotComponent();
CLIENTPILOT_API UClientPilotBlackboard* GetBlackboardInstance();
CLIENTPILOT_API virtual void ThinkAndAct();
};