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UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Submission.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// HEADER_UNIT_SKIP - Must be included through D3D12Submission.h
#ifndef PLATFORM_COMPILER_IWYU
#include "D3D12Submission.h" // Circular include
#endif
// Standard Windows implementation, used to mark the type as 'final'.
struct FD3D12Payload final : public FD3D12PayloadBase
{
FD3D12Payload(FD3D12Queue& Queue)
: FD3D12PayloadBase(Queue)
{
}
};