35 lines
820 B
C++
35 lines
820 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "HAL/CriticalSection.h"
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namespace UE::IoStore
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{
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class FDistributionEndpoints
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{
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public:
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enum class EResult : uint8
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{
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Success = 0,
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Failure
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};
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FDistributionEndpoints() = default;
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~FDistributionEndpoints() = default;
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/**
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* Queries the distributed endpoint in order to get a list of service urls from which we can download data.
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*
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* @param DistributionUrl The url of the distributed endpoint to resolve
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* @param OutServiceUrls An array into which the resolved urls will be placed
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*/
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FDistributionEndpoints::EResult ResolveEndpoints(const FString& DistributionUrl, TArray<FString>& OutServiceUrls);
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};
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} // namespace UE::IoStore
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