Files
UnrealEngine/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
868 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceBurnIn.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceBurnIn)
ULevelSequenceBurnIn::ULevelSequenceBurnIn( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
void ULevelSequenceBurnIn::TakeSnapshotsFrom(ALevelSequenceActor& InActor)
{
LevelSequenceActor = &InActor;
ULevelSequencePlayer* SequencePlayer = InActor.GetSequencePlayer();
if (ensure(SequencePlayer))
{
SequencePlayer->OnSequenceUpdated().AddUObject(this, &ULevelSequenceBurnIn::OnSequenceUpdated);
SequencePlayer->TakeFrameSnapshot(FrameInformation);
}
}
void ULevelSequenceBurnIn::OnSequenceUpdated(const UMovieSceneSequencePlayer& Player, FFrameTime CurrentTime, FFrameTime PreviousTime)
{
static_cast<const ULevelSequencePlayer&>(Player).TakeFrameSnapshot(FrameInformation);
}