Files
UnrealEngine/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceShotMetaDataLibrary.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

281 lines
8.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelSequenceShotMetaDataLibrary.h"
#include "LevelSequence.h"
#include "MetaData/MovieSceneShotMetaData.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceShotMetaDataLibrary)
namespace UE::Sequencer::TakesMetaDataDetail
{
static UMovieSceneShotMetaData* FindMetaData(const ULevelSequence* InLevelSequence)
{
#if WITH_EDITOR
return InLevelSequence ? InLevelSequence->FindMetaData<UMovieSceneShotMetaData>() : nullptr;
#else
// If needed at runtime, we could consider wrapping UMovieSceneShotMetaData in UAssetUserData during cook time.
return nullptr;
#endif
}
static UMovieSceneShotMetaData* FindOrAddMetaData(ULevelSequence* InLevelSequence)
{
#if WITH_EDITOR
return InLevelSequence ? InLevelSequence->FindOrAddMetaData<UMovieSceneShotMetaData>() : nullptr;
#else
// If needed at runtime, we could consider wrapping UMovieSceneShotMetaData in UAssetUserData during cook time.
return nullptr;
#endif
}
}
bool ULevelSequenceShotMetaDataLibrary::GetIsNoGood(const ULevelSequence* InLevelSequence, bool& bOutNoGood)
{
UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindMetaData(InLevelSequence);
if (!MetaData || !MetaData->GetIsNoGood().IsSet())
{
return false;
}
bOutNoGood = *MetaData->GetIsNoGood();
return true;
}
bool ULevelSequenceShotMetaDataLibrary::GetIsFlagged(const ULevelSequence* InLevelSequence, bool& bOutIsFlagged)
{
UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindMetaData(InLevelSequence);
if (!MetaData || !MetaData->GetIsFlagged().IsSet())
{
return false;
}
bOutIsFlagged = *MetaData->GetIsFlagged();
return true;
}
bool ULevelSequenceShotMetaDataLibrary::GetIsRecorded(const ULevelSequence* InLevelSequence, bool& bOutIsRecorded)
{
const UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindMetaData(InLevelSequence);
if (!MetaData || !MetaData->GetIsRecorded().IsSet())
{
return false;
}
bOutIsRecorded = *MetaData->GetIsRecorded();
return true;
}
bool ULevelSequenceShotMetaDataLibrary::GetIsSubSequence(const ULevelSequence* InLevelSequence, bool& bOutIsSubSequence)
{
const UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindMetaData(InLevelSequence);
if (!MetaData || !MetaData->GetIsSubSequence().IsSet())
{
return false;
}
bOutIsSubSequence = *MetaData->GetIsSubSequence();
return true;
}
bool ULevelSequenceShotMetaDataLibrary::GetFavoriteRating(const ULevelSequence* InLevelSequence, int32& OutFavoriteRating)
{
UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindMetaData(InLevelSequence);
if (!MetaData || !MetaData->GetFavoriteRating().IsSet())
{
return false;
}
OutFavoriteRating = *MetaData->GetFavoriteRating();
return true;
}
bool ULevelSequenceShotMetaDataLibrary::HasIsNoGood(const ULevelSequence* InLevelSequence)
{
bool Dummy = false;
return GetIsNoGood(InLevelSequence, Dummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasIsFlagged(const ULevelSequence* InLevelSequence)
{
bool Dummy = false;
return GetIsFlagged(InLevelSequence, Dummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasIsRecorded(const ULevelSequence* InLevelSequence)
{
bool Dummy = false;
return GetIsRecorded(InLevelSequence, Dummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasIsSubSequence(const ULevelSequence* InLevelSequence)
{
bool Dummy = false;
return GetIsSubSequence(InLevelSequence, Dummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasFavoriteRating(const ULevelSequence* InLevelSequence)
{
int32 Dummy = 0;
return GetFavoriteRating(InLevelSequence, Dummy);
}
void ULevelSequenceShotMetaDataLibrary::SetIsNoGood(ULevelSequence* InLevelSequence, bool bInIsNoGood)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->SetIsNoGood(bInIsNoGood);
}
}
void ULevelSequenceShotMetaDataLibrary::SetIsFlagged(ULevelSequence* InLevelSequence, bool bInIsFlagged)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->SetIsFlagged(bInIsFlagged);
}
}
void ULevelSequenceShotMetaDataLibrary::SetIsRecorded(ULevelSequence* InLevelSequence, bool bInIsRecorded)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->SetIsRecorded(bInIsRecorded);
}
}
void ULevelSequenceShotMetaDataLibrary::SetIsSubSequence(ULevelSequence* InLevelSequence, bool bInIsSubSequence)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->SetIsSubSequence(bInIsSubSequence);
}
}
void ULevelSequenceShotMetaDataLibrary::SetFavoriteRating(ULevelSequence* InLevelSequence, int32 InFavoriteRating)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->SetFavoriteRating(InFavoriteRating);
}
}
void ULevelSequenceShotMetaDataLibrary::ClearIsNoGood(ULevelSequence* InLevelSequence)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->ClearIsNoGood();
}
}
void ULevelSequenceShotMetaDataLibrary::ClearIsFlagged(ULevelSequence* InLevelSequence)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->ClearIsFlagged();
}
}
void ULevelSequenceShotMetaDataLibrary::ClearIsRecorded(ULevelSequence* InLevelSequence)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->ClearIsRecorded();
}
}
void ULevelSequenceShotMetaDataLibrary::ClearIsSubSequence(ULevelSequence* InLevelSequence)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->ClearIsSubSequence();
}
}
void ULevelSequenceShotMetaDataLibrary::ClearFavoriteRating(ULevelSequence* InLevelSequence)
{
if (UMovieSceneShotMetaData* MetaData = UE::Sequencer::TakesMetaDataDetail::FindOrAddMetaData(InLevelSequence))
{
MetaData->ClearFavoriteRating();
}
}
FName ULevelSequenceShotMetaDataLibrary::GetIsNoGoodAssetTag()
{
return UMovieSceneShotMetaData::AssetRegistryTag_bIsNoGood;
}
FName ULevelSequenceShotMetaDataLibrary::GetIsFlaggedAssetTag()
{
return UMovieSceneShotMetaData::AssetRegistryTag_bIsFlagged;
}
FName ULevelSequenceShotMetaDataLibrary::GetIsRecordedAssetTag()
{
return UMovieSceneShotMetaData::AssetRegistryTag_bIsRecorded;
}
FName ULevelSequenceShotMetaDataLibrary::GetIsSubSequenceAssetTag()
{
return UMovieSceneShotMetaData::AssetRegistryTag_bIsSubSequence;
}
FName ULevelSequenceShotMetaDataLibrary::GetFavoriteRatingAssetTag()
{
return UMovieSceneShotMetaData::AssetRegistryTag_FavoriteRating;
}
bool ULevelSequenceShotMetaDataLibrary::GetIsNoGoodByAssetData(const FAssetData& InAssetData, bool& bOutNoGood)
{
return UMovieSceneShotMetaData::GetIsNoGoodByAssetData(InAssetData, bOutNoGood);
}
bool ULevelSequenceShotMetaDataLibrary::GetIsFlaggedByAssetData(const FAssetData& InAssetData, bool& bOutIsFlagged)
{
return UMovieSceneShotMetaData::GetIsFlaggedByAssetData(InAssetData, bOutIsFlagged);
}
bool ULevelSequenceShotMetaDataLibrary::GetIsRecordedByAssetData(const FAssetData& InAssetData, bool& bOutIsRecorded)
{
return UMovieSceneShotMetaData::GetIsRecordedByAssetData(InAssetData, bOutIsRecorded);
}
bool ULevelSequenceShotMetaDataLibrary::GetIsSubSequenceByAssetData(const FAssetData& InAssetData, bool& bOutIsSubSequence)
{
return UMovieSceneShotMetaData::GetIsSubSequenceByAssetData(InAssetData, bOutIsSubSequence);
}
bool ULevelSequenceShotMetaDataLibrary::GetFavoriteRatingByAssetData(const FAssetData& InAssetData, int32& OutFavoriteRating)
{
return UMovieSceneShotMetaData::GetFavoriteRatingByAssetData(InAssetData, OutFavoriteRating);
}
bool ULevelSequenceShotMetaDataLibrary::HasIsNoGoodByAssetData(const FAssetData& InAssetData)
{
bool bDummy = false;
return GetIsNoGoodByAssetData(InAssetData, bDummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasIsFlaggedByAssetData(const FAssetData& InAssetData)
{
bool bDummy = false;
return GetIsFlaggedByAssetData(InAssetData, bDummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasIsRecordedByAssetData(const FAssetData& InAssetData)
{
bool bDummy = false;
return GetIsRecordedByAssetData(InAssetData, bDummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasIsSubSequenceByAssetData(const FAssetData& InAssetData)
{
bool bDummy = false;
return GetIsSubSequenceByAssetData(InAssetData, bDummy);
}
bool ULevelSequenceShotMetaDataLibrary::HasFavoriteRatingByAssetData(const FAssetData& InAssetData)
{
int32 Dummy = 0;
return GetFavoriteRatingByAssetData(InAssetData, Dummy);
}