Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyMetaData.inl
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
637 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieScenePropertyMetaData.h"
#include "EntitySystem/MovieScenePropertyRegistry.h"
#include "EntitySystem/MovieSceneComponentRegistry.h"
namespace UE
{
namespace MovieScene
{
template<typename ...MetaDataTypes>
void TPropertyMetaDataComponents<TPropertyMetaData<MetaDataTypes...>>::Initialize(FComponentRegistry* ComponentRegistry, MakeTCHARPtr<MetaDataTypes>... DebugNames)
{
Initialize(ComponentRegistry->NewComponentType<MetaDataTypes...>(DebugNames, EComponentTypeFlags::CopyToOutput)...);
}
} // namespace MovieScene
} // namespace UE