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UnrealEngine/Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingActuatorID.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Evaluation/MovieSceneAnimTypeID.h"
struct FMovieSceneBlendingActuatorID : FMovieSceneAnimTypeID
{
explicit FMovieSceneBlendingActuatorID(FMovieSceneAnimTypeID InTypeID) : FMovieSceneAnimTypeID(InTypeID) {}
friend bool operator==(FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B)
{
return A.ID == B.ID;
}
friend bool operator!=(FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B)
{
return A.ID != B.ID;
}
friend uint32 GetTypeHash(FMovieSceneBlendingActuatorID In)
{
return GetTypeHash(In.ID);
}
};