26 lines
624 B
C
26 lines
624 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Evaluation/MovieSceneAnimTypeID.h"
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struct FMovieSceneBlendingActuatorID : FMovieSceneAnimTypeID
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{
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explicit FMovieSceneBlendingActuatorID(FMovieSceneAnimTypeID InTypeID) : FMovieSceneAnimTypeID(InTypeID) {}
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friend bool operator==(FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B)
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{
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return A.ID == B.ID;
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}
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friend bool operator!=(FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B)
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{
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return A.ID != B.ID;
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}
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friend uint32 GetTypeHash(FMovieSceneBlendingActuatorID In)
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{
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return GetTypeHash(In.ID);
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}
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};
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