111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Channels/MovieSceneTextChannel.h"
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#if WITH_EDITOR
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#include "UObject/Package.h"
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#endif
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTextChannel)
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#if WITH_EDITOR
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void FMovieSceneTextChannel::SetPackage(UPackage* InPackage)
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{
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Package = InPackage;
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}
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UPackage* FMovieSceneTextChannel::GetPackage() const
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{
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return Package.Get();
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}
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#endif
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const FText* FMovieSceneTextChannel::Evaluate(FFrameTime InTime) const
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{
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if (Times.Num())
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{
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const int32 Index = FMath::Max(0, Algo::UpperBound(Times, InTime.FrameNumber)-1);
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return &Values[Index];
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}
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return bHasDefaultValue ? &DefaultValue : nullptr;
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}
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void FMovieSceneTextChannel::GetKeys(const TRange<FFrameNumber>& WithinRange
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, TArray<FFrameNumber>* OutKeyTimes
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, TArray<FKeyHandle>* OutKeyHandles)
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{
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GetData().GetKeys(WithinRange, OutKeyTimes, OutKeyHandles);
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}
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void FMovieSceneTextChannel::GetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<FFrameNumber> OutKeyTimes)
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{
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GetData().GetKeyTimes(InHandles, OutKeyTimes);
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}
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void FMovieSceneTextChannel::SetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<const FFrameNumber> InKeyTimes)
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{
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GetData().SetKeyTimes(InHandles, InKeyTimes);
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}
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void FMovieSceneTextChannel::DuplicateKeys(TArrayView<const FKeyHandle> InHandles, TArrayView<FKeyHandle> OutNewHandles)
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{
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GetData().DuplicateKeys(InHandles, OutNewHandles);
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}
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void FMovieSceneTextChannel::DeleteKeys(TArrayView<const FKeyHandle> InHandles)
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{
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GetData().DeleteKeys(InHandles);
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}
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void FMovieSceneTextChannel::DeleteKeysFrom(FFrameNumber InTime, bool bDeleteKeysBefore)
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{
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// Insert a key at the current time to maintain evaluation
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if (GetData().GetTimes().Num() > 0)
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{
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if (const FText* CurrentValue = Evaluate(InTime))
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{
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FText Value(*CurrentValue);
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GetData().UpdateOrAddKey(InTime, Value);
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}
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}
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GetData().DeleteKeysFrom(InTime, bDeleteKeysBefore);
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}
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void FMovieSceneTextChannel::RemapTimes(const UE::MovieScene::IRetimingInterface& Retimer)
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{
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GetData().RemapTimes(Retimer);
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}
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TRange<FFrameNumber> FMovieSceneTextChannel::ComputeEffectiveRange() const
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{
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return GetData().GetTotalRange();
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}
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int32 FMovieSceneTextChannel::GetNumKeys() const
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{
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return Times.Num();
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}
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void FMovieSceneTextChannel::Reset()
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{
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Times.Reset();
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Values.Reset();
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KeyHandles.Reset();
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bHasDefaultValue = false;
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}
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void FMovieSceneTextChannel::Offset(FFrameNumber DeltaPosition)
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{
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GetData().Offset(DeltaPosition);
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}
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void FMovieSceneTextChannel::Optimize(const FKeyDataOptimizationParams& InParameters)
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{
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UE::MovieScene::Optimize(this, InParameters);
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}
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void FMovieSceneTextChannel::ClearDefault()
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{
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bHasDefaultValue = false;
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}
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