Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Channels/MovieSceneTextChannel.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

111 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Channels/MovieSceneTextChannel.h"
#if WITH_EDITOR
#include "UObject/Package.h"
#endif
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTextChannel)
#if WITH_EDITOR
void FMovieSceneTextChannel::SetPackage(UPackage* InPackage)
{
Package = InPackage;
}
UPackage* FMovieSceneTextChannel::GetPackage() const
{
return Package.Get();
}
#endif
const FText* FMovieSceneTextChannel::Evaluate(FFrameTime InTime) const
{
if (Times.Num())
{
const int32 Index = FMath::Max(0, Algo::UpperBound(Times, InTime.FrameNumber)-1);
return &Values[Index];
}
return bHasDefaultValue ? &DefaultValue : nullptr;
}
void FMovieSceneTextChannel::GetKeys(const TRange<FFrameNumber>& WithinRange
, TArray<FFrameNumber>* OutKeyTimes
, TArray<FKeyHandle>* OutKeyHandles)
{
GetData().GetKeys(WithinRange, OutKeyTimes, OutKeyHandles);
}
void FMovieSceneTextChannel::GetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<FFrameNumber> OutKeyTimes)
{
GetData().GetKeyTimes(InHandles, OutKeyTimes);
}
void FMovieSceneTextChannel::SetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<const FFrameNumber> InKeyTimes)
{
GetData().SetKeyTimes(InHandles, InKeyTimes);
}
void FMovieSceneTextChannel::DuplicateKeys(TArrayView<const FKeyHandle> InHandles, TArrayView<FKeyHandle> OutNewHandles)
{
GetData().DuplicateKeys(InHandles, OutNewHandles);
}
void FMovieSceneTextChannel::DeleteKeys(TArrayView<const FKeyHandle> InHandles)
{
GetData().DeleteKeys(InHandles);
}
void FMovieSceneTextChannel::DeleteKeysFrom(FFrameNumber InTime, bool bDeleteKeysBefore)
{
// Insert a key at the current time to maintain evaluation
if (GetData().GetTimes().Num() > 0)
{
if (const FText* CurrentValue = Evaluate(InTime))
{
FText Value(*CurrentValue);
GetData().UpdateOrAddKey(InTime, Value);
}
}
GetData().DeleteKeysFrom(InTime, bDeleteKeysBefore);
}
void FMovieSceneTextChannel::RemapTimes(const UE::MovieScene::IRetimingInterface& Retimer)
{
GetData().RemapTimes(Retimer);
}
TRange<FFrameNumber> FMovieSceneTextChannel::ComputeEffectiveRange() const
{
return GetData().GetTotalRange();
}
int32 FMovieSceneTextChannel::GetNumKeys() const
{
return Times.Num();
}
void FMovieSceneTextChannel::Reset()
{
Times.Reset();
Values.Reset();
KeyHandles.Reset();
bHasDefaultValue = false;
}
void FMovieSceneTextChannel::Offset(FFrameNumber DeltaPosition)
{
GetData().Offset(DeltaPosition);
}
void FMovieSceneTextChannel::Optimize(const FKeyDataOptimizationParams& InParameters)
{
UE::MovieScene::Optimize(this, InParameters);
}
void FMovieSceneTextChannel::ClearDefault()
{
bHasDefaultValue = false;
}