30 lines
932 B
C++
30 lines
932 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Systems/MovieScenePiecewiseByteBlenderSystem.h"
|
|
#include "EntitySystem/BuiltInComponentTypes.h"
|
|
#include "EntitySystem/MovieSceneEntitySystemTask.h"
|
|
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
|
|
#include "Systems/ByteChannelEvaluatorSystem.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScenePiecewiseByteBlenderSystem)
|
|
|
|
UMovieScenePiecewiseByteBlenderSystem::UMovieScenePiecewiseByteBlenderSystem(const FObjectInitializer& ObjInit)
|
|
: Super(ObjInit)
|
|
{
|
|
Impl.Setup(
|
|
this,
|
|
UE::MovieScene::FBuiltInComponentTypes::Get()->ByteResult,
|
|
UByteChannelEvaluatorSystem::StaticClass());
|
|
}
|
|
|
|
void UMovieScenePiecewiseByteBlenderSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
|
|
{
|
|
using namespace UE::MovieScene;
|
|
|
|
CompactBlendChannels();
|
|
|
|
Impl.Run(Linker, AllocatedBlendChannels, InPrerequisites, Subsequents);
|
|
}
|
|
|
|
|