27 lines
979 B
C++
27 lines
979 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Systems/MovieSceneRotatorPropertySystem.h"
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#include "MovieSceneTracksComponentTypes.h"
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#include "Systems/DoubleChannelEvaluatorSystem.h"
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#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneRotatorPropertySystem)
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UMovieSceneRotatorPropertySystem::UMovieSceneRotatorPropertySystem(const FObjectInitializer& InObjectInitializer)
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: Super(InObjectInitializer)
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{
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BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Rotator);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
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DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass());
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}
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}
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void UMovieSceneRotatorPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& InSubsequents)
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{
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Super::OnRun(InPrerequisites, InSubsequents);
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}
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