Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneStringPropertySystem.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
788 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneStringPropertySystem.h"
#include "Systems/StringChannelEvaluatorSystem.h"
#include "MovieSceneTracksComponentTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneStringPropertySystem)
UMovieSceneStringPropertySystem::UMovieSceneStringPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->String);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UStringChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieSceneStringPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}