Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneDataLayerTrack.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

66 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneDataLayerTrack.h"
#include "Sections/MovieSceneDataLayerSection.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneDataLayerTrack)
#define LOCTEXT_NAMESPACE "MovieSceneDataLayerTrack"
UMovieSceneDataLayerTrack::UMovieSceneDataLayerTrack(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
EvalOptions.bEvaluateInPreroll = EvalOptions.bEvaluateInPostroll = true;
}
bool UMovieSceneDataLayerTrack::IsEmpty() const
{
return Sections.Num() == 0;
}
void UMovieSceneDataLayerTrack::AddSection(UMovieSceneSection& Section)
{
Sections.Add(&Section);
}
void UMovieSceneDataLayerTrack::RemoveSection(UMovieSceneSection& Section)
{
Sections.Remove(&Section);
}
void UMovieSceneDataLayerTrack::RemoveSectionAt(int32 SectionIndex)
{
Sections.RemoveAt(SectionIndex);
}
bool UMovieSceneDataLayerTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneDataLayerSection::StaticClass();
}
UMovieSceneSection* UMovieSceneDataLayerTrack::CreateNewSection()
{
return NewObject<UMovieSceneDataLayerSection>(this, NAME_None, RF_Transactional);
}
const TArray<UMovieSceneSection*>& UMovieSceneDataLayerTrack::GetAllSections() const
{
return Sections;
}
bool UMovieSceneDataLayerTrack::HasSection(const UMovieSceneSection& Section) const
{
return Sections.Contains(&Section);
}
#if WITH_EDITORONLY_DATA
FText UMovieSceneDataLayerTrack::GetDefaultDisplayName() const
{
return LOCTEXT("DisplayName", "Data Layer");
}
#endif
#undef LOCTEXT_NAMESPACE