40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Tracks/MovieSceneFadeTrack.h"
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#include "Sections/MovieSceneFadeSection.h"
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#include "Templates/Casts.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneFadeTrack)
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#define LOCTEXT_NAMESPACE "MovieSceneFadeTrack"
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/* UMovieSceneFadeTrack interface
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*****************************************************************************/
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UMovieSceneFadeTrack::UMovieSceneFadeTrack(const FObjectInitializer& Init)
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: Super(Init)
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{
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EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true;
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}
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bool UMovieSceneFadeTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
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{
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return SectionClass == UMovieSceneFadeSection::StaticClass();
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}
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UMovieSceneSection* UMovieSceneFadeTrack::CreateNewSection()
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{
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return NewObject<UMovieSceneFadeSection>(this, NAME_None, RF_Transactional);
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}
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#if WITH_EDITORONLY_DATA
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FText UMovieSceneFadeTrack::GetDefaultDisplayName() const
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{
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return LOCTEXT("TrackName", "Fade");
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}
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#endif
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#undef LOCTEXT_NAMESPACE
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