Files
UnrealEngine/Engine/Source/Runtime/Networking/Networking.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

20 lines
383 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Networking : ModuleRules
{
public Networking(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets"
});
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}
}